AI texture generation
Generate seamless textures and PBR materials
Describe a material and FLUX Schnell generates a square PNG texture meant for tiling. In PBR mode the PATINA model (fal) returns a preview and 5 maps for 3D engines; this mode requires the Plus plan.
- 2 modes: texture and PBR
- 5 PBR maps
- 2 credits per PBR material
- 0.5 credits per texture
- Operational
- 0.5-2 cr · FLUX Schnell · PATINA
By using this tool you accept our Terms of Service. You may use the generated textures in commercial projects.
A failed job costs nothing — credits are returned automatically. We keep photo and video results for 30 days, and guest files are deleted after 14 days.
Credit packs from $1.49, one-time. Credits never expire and no subscription is required.
What is Seamless Texture?
Seamless Texture is an AI tool in Pixelift that runs in the browser with no installation. Describe a material and FLUX Schnell generates a square PNG texture meant for tiling. In PBR mode the PATINA model (fal) returns a preview and 5 maps for 3D engines; this mode requires the Plus plan. Engine: FLUX Schnell · PATINA. Cost: 0.5–2 credits per result; credits are bought once in packs from $1.49, no subscription, and they never expire. Files go to our server in the EU; if the tool uses an AI model, it runs at a provider from our subprocessor list. We never train models on them.
How it works
- Step 1
Describe the material
E.g. "old red brick wall with white mortar".
- Step 2
Pick a mode
A plain texture or a PBR material with 5 maps (Plus plan).
- Step 3
Generate
One description gives one texture or one set of maps.
- Step 4
Download
The texture is a PNG file; PBR maps are downloaded separately.
Two modes
Texture
One square PNG texture from FLUX Schnell, no watermark. Requires an account.
PBR material
A preview and 5 maps from PATINA: base color, normal, roughness, metalness, height. Requires an active Plus plan or higher.
What you get
A texture for tiling
Your description is sent to the model with an instruction for a seamless, repeatable texture without visible edges. Check the tiling before use, as the model does not always get it perfect.
Any material
Wood, stone, metal, brick, fabric, organic surfaces and abstract patterns from a description of up to 500 characters.
5 PBR maps
Base color, normal, roughness, metalness and height for Unity, Unreal, Godot or Blender. Download them right away, as map links expire after a while.
Engines: FLUX Schnell and PATINA
Plain textures are made by FLUX Schnell (Black Forest Labs) on Replicate, instructed to produce a seamless, repeatable surface. PBR materials are made by the PATINA model on fal, which returns a preview and 5 separate maps.
- PNG texture in a 1:1 aspect ratio
- PBR: base color, normal, roughness, metalness, height
- Descriptions up to 500 characters, checked by content moderation
Perfect for
Game development —
Textures for environments, props and terrain in Unity, Unreal Engine and Godot.
Architectural visualization —
Surface materials for renders of buildings and interiors.
Product mockups —
Material backgrounds for product scenes.
Web and print —
Background patterns for websites, presentations and printed materials.
What people use it for
From indie games to interior renders
Game development
Tileable textures for terrain, buildings and props without buying texture packs.
Architectural visualization
Material samples for architecture renders and interior design projects.
Graphic design
Background patterns for packaging, branding and digital projects.
Web and UI design
Subtle tileable backgrounds for websites, apps and interfaces.
Tips for best results — Best practices
- Be specific: "old weathered red brick wall with white mortar" works better than just "brick"
- Describe the surface: roughness, wear, grain direction and age
- Name colors explicitly to get the palette you want
- Need a bigger texture? Enlarge it with the upscaler and check that the edges still match
Pro tips
- Generate a few variants by slightly changing the description
- We add "seamless" and "tileable" to the description for you, so you do not need to type them
- For a full map set for 3D, use PBR mode instead of making maps by hand
- Check the tiling by placing the texture 2 × 2 in an image editor
What this tool is (and is not) for
Use this tool for
- •Textures for 3D (Unity, Unreal, Blender)
- •Seamless patterns (wallpaper, patterns, backgrounds)
- •A set of 5 PBR maps for game engines (Plus plan)
- •Gamedev materials
DO NOT use for — try instead
- •Logos and icons (you want vector)Instead try: Vectorize or Logo Maker— vector graphics tools
- •Realistic material photosInstead try: AI Image Gen— a photorealistic image from a description
- •Print-ready pattern for printingInstead try: AI Image Gen + Upscaler— generate an image and upscale it
Frequently asked questions
Are the textures truly seamless?
The model is instructed to generate a seamless, repeatable texture without visible edges, but perfect tiling is not guaranteed. Before use, place the texture side by side and check the edges.
What resolution are the textures?
A plain texture is a square PNG (1:1) at FLUX Schnell's default resolution. The size of PBR maps is set by the PATINA model. For a larger texture, use the upscaler.
Can I use them commercially?
Yes. FLUX Schnell is licensed under Apache 2.0, and PATINA is offered by fal with a commercial license.
What materials work best?
Natural materials such as wood, stone, brick, metal and fabric. Abstract and organic patterns also work well.
How detailed should descriptions be?
The more detail, the better: "polished dark granite with gold flecks" gives a better result than "stone texture". Descriptions can be up to 500 characters.
Can I generate PBR maps?
Yes, in PBR mode: the PATINA model returns a preview and 5 maps (base color, normal, roughness, metalness, height). This mode requires an active Plus plan or higher and costs more than a plain texture; the price is shown on the button.
Which game engines support these textures?
Unity, Unreal Engine, Godot, Blender and any 3D software that accepts texture images.
How much does a plain texture cost, and do I need an account?
Yes, generating requires an account. A plain texture costs 0.5 credits, and credits are returned if generation fails. The account is free and starts with 2 credits; after that, credit packs from $1.49, one-time, no subscription.
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Generate your material
Generating requires an account; a new account starts with 2 credits. Credit packs from $1.49, no subscription.
Call it from code
One endpoint, key in the header. The same tool that runs on this page — no browser, no clicking.
curl -X POST https://pixelift.pl/api/v1/generations \
-H "Authorization: Bearer pk_live_..." \
-H "Idempotency-Key: $(uuidgen)" \
-H "Content-Type: application/json" \
-d '{ "tool": "material-generator", "prompt": "chropowaty beton", "resolution": "1024" }'Response: { "id": "cmk8…", "tool": "material-generator", "status": "succeeded", "assets": [{ "kind": "output", "url": "/uploads/…" }], "result": { "processedImage": "data:image/png;base64,iVBORw0…", "creditsUsed": 1 } }
A retry with the same Idempotency-Key header is never charged twice; status and the event stream live at /api/v1/generations/{id}. The tool's direct route still works: POST /api/material-generator
Request fields
tool | string | required | Narzedzie (v1) |
prompt | string | required | |
resolution | 512 · 1024 · 2048 | optional |